AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance on Unified Platform in Kuwait, Q3 2024
Explore the trends in downloads, revenue, and active users for the top boxing games in Kuwait during Q3 2024, as reported by Sensor Tower.
In the third quarter of 2024, the boxing game category in Kuwait saw varied performance across different applications on the unified platform, as reported by Sensor Tower. Here's a closer look at the top five games in this category:
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced fluctuating weekly revenue, peaking at approximately $172 in late July. Downloads were initially high at the start of the quarter, reaching 1.1K in late August, before slightly declining towards the end of September. The game maintained a relatively stable number of weekly active users, with a noticeable peak of nearly 3.9K in early September.
Arm Wrestling Master from GOODROID, Inc. did not generate revenue during this period. Weekly downloads started at 821 and showed a downward trend, ending with 404 downloads by the end of the quarter. The active user count mirrored this trend, beginning with 2.9K and gradually decreasing to 2.4K.
Punchy Race: Run & Fight Game, another game by CASUAL AZUR GAMES, also did not report revenue. It started with moderate downloads of 259, peaking at 500 in late July before declining to 97 by the end of September. Active users followed a similar pattern, starting at 713 and peaking at 1.1K in late July, then decreasing to 509 by the end of the quarter.
Boss Fight by BoomBit Games showed inconsistent revenue figures, with a notable high of $162 in early July. Weekly downloads varied, peaking at 552 in late July. The game saw a consistent increase in active users, starting at 1.2K and reaching over 2.2K by the end of September.
Real Boxing 2 by Vivid Games S.A. maintained a steady revenue stream, with gradual growth, reaching $103 in the final week of September. Downloads fluctuated slightly, starting at 199 and ending the quarter with 136. Active users remained relatively stable, hovering around the 900 mark throughout the quarter.
For more insights and detailed analytics on mobile game performance, visit Sensor Tower.